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e9db8964e39cdeae6ebbfd314f3e68b6954400c5
godot/scene
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Max Hilbrunner 7e8b7a7815 Merge pull request #18379 from ZDDM/18-04-23-audiostream-docs
Fully expose the data variable in AudioStreamSample and AudioStreamOGGVorbis
2018-05-26 18:22:05 +02:00
..
2d
Merge pull request #18960 from isaacremnant/autotile_3x3_minimal
2018-05-17 19:57:55 -03:00
3d
Check for 0 roll influence
2018-05-26 08:26:39 +10:00
animation
Merge pull request #18885 from Gamblify/AnimationTreeExposePos
2018-05-26 18:18:07 +02:00
audio
Revert "Use fake audio playing property in editor"
2018-05-13 21:37:08 +02:00
gui
Ensures CMD+left and CMD+right only valid for OSX.
2018-05-24 15:04:22 +05:30
main
Revert #14753, as it is buggy and no longer necessary.
2018-05-24 16:10:25 -04:00
resources
Merge pull request #18379 from ZDDM/18-04-23-audiostream-docs
2018-05-26 18:22:05 +02:00
register_scene_types.cpp
Up vector implementation and OrientedPathFollow.
2018-05-20 19:51:56 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Add ready signal to Node
2018-01-20 21:57:59 +00:00
scene_string_names.h
Add ready signal to Node
2018-01-20 21:57:59 +00:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
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