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e94161dada6d68bdab447114bc7faaef9e87099b
godot/platform/android/java
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Rémi Verschelde 1489b814aa Android: Upgrade buildTools from 30.0.1 to 30.0.3
It seems 30.0.1 had issues with compatibility with JDK 8 and 11,
which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796.

(cherry picked from commit d88e1f04df)
2021-04-29 12:28:51 +02:00
..
app
Android: Upgrade buildTools from 30.0.1 to 30.0.3
2021-04-29 12:28:51 +02:00
gradle/wrapper
Update the gradle plugins
2020-11-11 15:30:55 +01:00
lib
Disable the requestLegacyExternalStorage attribute when there are no storage permissions.
2021-04-16 07:26:24 -07:00
nativeSrcsConfigs
Enable doNotStrip when doing development/debugging within Android Studio
2021-03-17 15:17:02 +01:00
build.gradle
Add logic to record the version of the Godot engine for the Android platform.
2021-02-25 15:14:32 +01:00
gradle.properties
Update the gradle plugins
2020-11-11 15:30:55 +01:00
gradlew
Fix lint error/warning while building android template
2018-12-18 17:26:33 +09:00
gradlew.bat
Git: Explicitly list binary files as such to avoid EOL change
2019-05-25 10:43:48 +02:00
settings.gradle
Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support.
2020-11-11 15:30:56 +01:00
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