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e70b165c6122a385b2823a381ed467018937b2ab
godot/scene
History
Cheeseness e70b165c61 Skip indentation of empty lines when indenting a selection.
(cherry picked from commit 1f159306ed)
2020-08-17 11:04:36 +02:00
..
2d
Provide warning when using polygon shapes in CollisionShape2D node
2020-07-06 14:16:28 +02:00
3d
Check for uncompressed uvs in Sprite3D
2020-08-16 19:19:14 -07:00
animation
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
2020-07-28 11:28:34 +02:00
audio
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
debugger
Format remote printerr properly in script debugger output
2020-07-02 17:43:37 +02:00
gui
Skip indentation of empty lines when indenting a selection.
2020-08-17 11:04:36 +02:00
main
Expose NOTIFICATION_POST_ENTER_TREE
2020-08-14 00:32:05 +02:00
resources
Keep transition value when replacing key
2020-07-24 10:31:57 +02:00
register_scene_types.cpp
Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
2020-03-05 13:09:49 -08:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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