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e5354cacd0e85dc8c054179b40fecc2d7d24a8fd
godot/modules/lightmapper_rd
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bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
..
config.py
…
lightmapper_rd.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
lightmapper_rd.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
lm_blendseams.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
lm_common_inc.glsl
add support for soft shadows to the lightmapper
2022-06-24 21:50:13 +05:30
lm_compute.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
lm_raster.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
register_types.cpp
Refactor module initialization
2022-05-04 17:34:51 +02:00
register_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
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