Files
godot/drivers/gles2
lawnjelly 94d127ccc3 GLES2 Batching - Fix try_join_item logic for lights
The old logic was incorrect, the first item with lights would prevent joining the next item in case it didn't have lights. Now the check is deferred so that items without lights check to see if the previous item had lights, and if so they prevent a join.
2020-06-14 08:22:41 +01:00
..
2020-06-06 23:59:48 +02:00
2020-06-06 23:59:48 +02:00