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dbf2f0c31e1742d361d9d591def2ce6e955800b0
godot/platform
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Sam Green dbf2f0c31e Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use.
(cherry picked from commit 440706814a)
2019-03-16 10:42:50 -07:00
..
android
Request Android record permission when needed
2019-03-08 12:38:36 -03:00
haiku
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
2019-02-26 11:58:47 -03:00
iphone
Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use.
2019-03-16 10:42:50 -07:00
javascript
HTML5: Fix ETC export for GLES2 fallback on mobile
2019-03-11 16:49:33 +01:00
osx
osx: update mouse position on mouse press
2019-03-07 10:10:33 +01:00
server
Update the server platform's detect.py to match x11's
2019-03-05 22:22:10 +01:00
uwp
Fix directory check when exporting project
2019-03-06 21:20:18 +09:00
windows
Fixed & improved Visual Studio custom debugger visualization
2019-03-12 08:59:30 +01:00
x11
fix for access after free in OS_X11::set_context.
2019-03-12 13:41:02 +00:00
register_platform_apis.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
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