Files
godot/main
lawnjelly 63d208d1b0 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 16:33:48 +01:00
..
2023-06-08 21:57:59 +02:00
2023-03-20 23:29:36 -07:00
2023-01-10 15:26:54 +01:00