Files
godot/servers
PouleyKetchoupp 6fdffacb4e Fix GodotPhysics solver with kinematic body set to report contacts
In 3D, collision is disabled between kinematic/static bodies when
contacts are generated only to report them.

In 2D, this case was already fixed but the code is cleaned to make
it easier to follow.
2021-08-04 10:41:58 -07:00
..
2021-06-18 12:57:59 +01:00
2021-02-18 11:58:08 +01:00