Logo
Explore Help
Sign In
seedlingattempt/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
d18aaaa5d38164ceda0a5aa6f68f9c06ed192b90
godot/platform
History
Stuart Carnie 7f9232c84e MacOS: Move includes inside #ifdef so OpenGL can be disabled
(cherry picked from commit 94c7c2b780)
2025-10-08 02:27:36 +02:00
..
android
Android: Ensure proper cleanup of the fragment
2025-09-30 11:36:12 -05:00
ios
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-08 02:04:05 +02:00
linuxbsd
wayland: Inhibit idle in DisplayServerWayland::screen_set_keep_on
2025-10-08 02:14:12 +02:00
macos
MacOS: Move includes inside #ifdef so OpenGL can be disabled
2025-10-08 02:27:36 +02:00
visionos
Update links to the contributing section of the docs to the appropriate new sections.
2025-09-12 01:04:14 +02:00
web
Update links to the contributing section of the docs to the appropriate new sections.
2025-09-12 01:04:14 +02:00
windows
SCons: Fix Windows silence_msvc logfile encoding
2025-10-08 02:12:47 +02:00
platform_builders.py
SCons: Begin decoupling generation & build code
2025-04-25 08:23:01 -05:00
register_platform_apis.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Begin decoupling generation & build code
2025-04-25 08:23:01 -05:00
Powered by Gitea Version: 1.24.1 Page: 485ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API