Files
godot/editor
Juan Pablo Arce d0c4f19dd2 Fix gizmos without visible geometry not being selectable
The issue was that Node3DEditorViewport was using the render server's BVH to filter out nodes,
which is not correct for gizmos that have no renderable components,
or have collision triangles that exceed the bounds of their renderable components.

(cherry picked from commit 45f6110e26)
2024-09-16 17:08:59 +02:00
..