Files
godot/editor/scene/connections_dialog.h
Aria caa2a388bb Serialization of Callable now works with bind and unbind at the same time
Removed exclusivity between unbind and bind in many places, both on display elements, connection dock and within serialization.

A signal can now be connected with both unbound and bound arguments through the editor
2025-08-10 12:26:46 +02:00

287 lines
9.3 KiB
C++

/**************************************************************************/
/* connections_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
class Button;
class CheckBox;
class CheckButton;
class ConnectDialogBinds;
class EditorInspector;
class EditorVariantTypeOptionButton;
class Label;
class LineEdit;
class OptionButton;
class PopupMenu;
class SceneTreeEditor;
class SpinBox;
class ConnectDialog : public ConfirmationDialog {
GDCLASS(ConnectDialog, ConfirmationDialog);
public:
struct ConnectionData {
Node *source = nullptr;
Node *target = nullptr;
StringName signal;
StringName method;
uint32_t flags = 0;
int unbinds = 0;
Vector<Variant> binds;
ConnectionData() {}
ConnectionData(const Connection &p_connection) {
source = Object::cast_to<Node>(p_connection.signal.get_object());
signal = p_connection.signal.get_name();
target = Object::cast_to<Node>(p_connection.callable.get_object());
flags = p_connection.flags;
Callable base_callable;
if (p_connection.callable.is_custom()) {
CallableCustomBind *ccb = dynamic_cast<CallableCustomBind *>(p_connection.callable.get_custom());
if (ccb) {
binds = ccb->get_binds();
unbinds = ccb->get_unbound_arguments_count();
base_callable = ccb->get_callable();
}
CallableCustomUnbind *ccu = dynamic_cast<CallableCustomUnbind *>(p_connection.callable.get_custom());
if (ccu) {
ccu->get_bound_arguments(binds);
unbinds = ccu->get_unbinds();
base_callable = ccu->get_callable();
}
// The source object may already be bound, ignore it to prevent display of the source object.
if ((flags & CONNECT_APPEND_SOURCE_OBJECT) && (source == binds[0])) {
binds.remove_at(0);
}
} else {
base_callable = p_connection.callable;
}
method = base_callable.get_method();
}
Callable get_callable() const {
Callable callable = Callable(target, method);
if (!binds.is_empty()) {
const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * binds.size());
for (int i = 0; i < binds.size(); i++) {
argptrs[i] = &binds[i];
}
callable = callable.bindp(argptrs, binds.size());
}
if (unbinds > 0) {
callable = callable.unbind(unbinds);
}
return callable;
}
};
private:
Label *connect_to_label = nullptr;
LineEdit *from_signal = nullptr;
LineEdit *filter_nodes = nullptr;
Node *source = nullptr;
ConnectionData source_connection_data;
StringName signal;
PackedStringArray signal_args;
LineEdit *dst_method = nullptr;
ConnectDialogBinds *cdbinds = nullptr;
bool edit_mode = false;
bool first_popup = true;
NodePath dst_path;
VBoxContainer *vbc_right = nullptr;
SceneTreeEditor *tree = nullptr;
AcceptDialog *error = nullptr;
Button *open_method_tree = nullptr;
AcceptDialog *method_popup = nullptr;
Tree *method_tree = nullptr;
Label *empty_tree_label = nullptr;
LineEdit *method_search = nullptr;
CheckButton *script_methods_only = nullptr;
CheckButton *compatible_methods_only = nullptr;
SpinBox *unbind_count = nullptr;
EditorInspector *bind_editor = nullptr;
EditorVariantTypeOptionButton *type_list = nullptr;
CheckBox *deferred = nullptr;
CheckBox *one_shot = nullptr;
CheckBox *append_source = nullptr;
CheckButton *advanced = nullptr;
Vector<Control *> bind_controls;
Label *warning_label = nullptr;
Label *error_label = nullptr;
void ok_pressed() override;
void _cancel_pressed();
void _item_activated();
void _tree_node_selected();
void _focus_currently_connected();
void _method_selected();
void _create_method_tree_items(const List<MethodInfo> &p_methods, TreeItem *p_parent_item);
List<MethodInfo> _filter_method_list(const List<MethodInfo> &p_methods, const MethodInfo &p_signal, const String &p_search_string) const;
void _update_method_tree();
void _method_check_button_pressed(const CheckButton *p_button);
void _open_method_popup();
void _unbind_count_changed(double p_count);
void _add_bind();
void _remove_bind();
void _advanced_pressed();
void _update_ok_enabled();
void _update_warning_label();
protected:
virtual void _post_popup() override;
void _notification(int p_what);
static void _bind_methods();
public:
static StringName generate_method_callback_name(Node *p_source, const String &p_signal_name, Node *p_target);
Node *get_source() const;
ConnectionData get_source_connection_data() const;
StringName get_signal_name() const;
PackedStringArray get_signal_args() const;
NodePath get_dst_path() const;
void set_dst_node(Node *p_node);
StringName get_dst_method_name() const;
void set_dst_method(const StringName &p_method);
int get_unbinds() const;
Vector<Variant> get_binds() const;
String get_signature(const MethodInfo &p_method, PackedStringArray *r_arg_names = nullptr);
bool get_deferred() const;
bool get_one_shot() const;
bool get_append_source() const;
bool is_editing() const;
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
void init(const ConnectionData &p_cd, const PackedStringArray &p_signal_args, bool p_edit = false);
void popup_dialog(const String &p_for_signal);
ConnectDialog();
~ConnectDialog();
};
//////////////////////////////////////////
// Custom `Tree` needed to use `EditorHelpBit` to display signal documentation.
class ConnectionsDockTree : public Tree {
virtual Control *make_custom_tooltip(const String &p_text) const;
};
class ConnectionsDock : public VBoxContainer {
GDCLASS(ConnectionsDock, VBoxContainer);
enum TreeItemType {
TREE_ITEM_TYPE_ROOT,
TREE_ITEM_TYPE_CLASS,
TREE_ITEM_TYPE_SIGNAL,
TREE_ITEM_TYPE_CONNECTION,
};
// Right-click context menu options.
enum ClassMenuOption {
CLASS_MENU_OPEN_DOCS,
};
enum SignalMenuOption {
SIGNAL_MENU_CONNECT,
SIGNAL_MENU_DISCONNECT_ALL,
SIGNAL_MENU_COPY_NAME,
SIGNAL_MENU_OPEN_DOCS,
};
enum SlotMenuOption {
SLOT_MENU_EDIT,
SLOT_MENU_GO_TO_METHOD,
SLOT_MENU_DISCONNECT,
};
Node *selected_node = nullptr;
ConnectionsDockTree *tree = nullptr;
ConfirmationDialog *disconnect_all_dialog = nullptr;
ConnectDialog *connect_dialog = nullptr;
Button *connect_button = nullptr;
PopupMenu *class_menu = nullptr;
String class_menu_doc_class_name;
PopupMenu *signal_menu = nullptr;
PopupMenu *slot_menu = nullptr;
LineEdit *search_box = nullptr;
void _filter_changed(const String &p_text);
void _make_or_edit_connection();
void _connect(const ConnectDialog::ConnectionData &p_cd);
void _disconnect(const ConnectDialog::ConnectionData &p_cd);
void _disconnect_all();
void _tree_item_selected();
void _tree_item_activated();
TreeItemType _get_item_type(const TreeItem &p_item) const;
bool _is_connection_inherited(Connection &p_connection);
void _open_connection_dialog(TreeItem &p_item);
void _open_edit_connection_dialog(TreeItem &p_item);
void _go_to_method(TreeItem &p_item);
void _handle_class_menu_option(int p_option);
void _class_menu_about_to_popup();
void _handle_signal_menu_option(int p_option);
void _signal_menu_about_to_popup();
void _handle_slot_menu_option(int p_option);
void _slot_menu_about_to_popup();
void _tree_gui_input(const Ref<InputEvent> &p_event);
void _close();
protected:
void _connect_pressed();
void _notification(int p_what);
static void _bind_methods();
public:
void set_node(Node *p_node);
void update_tree();
ConnectionsDock();
};