This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
c7b4dcae2f3b75ad7146e36f196893731f403144
godot
/
platform
/
linuxbsd
History
Juan Linietsky
c7b4dcae2f
Open sub-windows as embedded if the OS does not support them
2020-03-26 15:49:43 +01:00
..
export
…
context_gl_x11.cpp
…
context_gl_x11.h
…
crash_handler_linuxbsd.cpp
…
crash_handler_linuxbsd.h
…
detect_prime_x11.cpp
…
detect_prime_x11.h
…
detect.py
…
display_server_x11.cpp
Open sub-windows as embedded if the OS does not support them
2020-03-26 15:49:43 +01:00
display_server_x11.h
Open sub-windows as embedded if the OS does not support them
2020-03-26 15:49:43 +01:00
godot_linuxbsd.cpp
…
joypad_linux.cpp
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
joypad_linux.h
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
key_mapping_x11.cpp
…
key_mapping_x11.h
…
logo.png
…
os_linuxbsd.cpp
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
os_linuxbsd.h
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
pck_embed.ld
…
pck_embed.legacy.ld
…
platform_config.h
…
platform_linuxbsd_builders.py
…
SCsub
…
vulkan_context_x11.cpp
…
vulkan_context_x11.h
…