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c0db0749f706a6f0ac3bc7b7cdd535d002555f20
godot/scene
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lrgilbert c0db0749f7 Fixed separation of ports on GraphNode
Fixes #32474.

(cherry picked from commit 47c929c972)
2020-07-03 15:34:30 +02:00
..
2d
Revert "Implement Skew in Node2D"
2020-06-22 10:26:06 +02:00
3d
Call Spatial::get_global_transform and Vector3::dot only once within Camera::is_position_behind to avoid redundant work.
2020-06-29 10:48:45 +02:00
animation
Ignore blend times for inexistent animations
2020-07-03 15:34:30 +02:00
audio
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
debugger
Format remote printerr properly in script debugger output
2020-07-02 17:43:37 +02:00
gui
Fixed separation of ports on GraphNode
2020-07-03 15:34:30 +02:00
main
Fix signal duplication bug when duplicating node with instanced children
2020-06-11 09:37:47 +08:00
resources
Write "Aces" tonemapping in uppercase as it's an acronym
2020-07-03 13:17:57 +02:00
register_scene_types.cpp
Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
2020-03-05 13:09:49 -08:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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