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be302e795776e7da064404ce5913d2083e58f04d
godot/core/string
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Mika Viskari 02e6c0ab95 Fix String::begins_with when both strings are empty
(cherry picked from commit 3026b566b0)
2024-03-11 18:08:11 +01:00
..
char_range.inc
…
char_utils.h
…
locales.h
Fix script name of Hant and Hans
2023-07-20 15:01:39 +08:00
node_path.cpp
[Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-11 19:45:49 +02:00
node_path.h
…
optimized_translation.cpp
…
optimized_translation.h
…
print_string.cpp
[Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-11 19:45:49 +02:00
print_string.h
Redo how the remote filesystem works
2023-05-08 11:57:54 +02:00
SCsub
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string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-06 12:40:44 +02:00
string_name.h
Fix StringName comparison
2023-05-18 13:25:40 +02:00
translation_po.cpp
…
translation_po.h
…
translation.cpp
[Pseudolocalization] Prevent out of bounds reads.
2024-03-11 17:58:58 +01:00
translation.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
ucaps.h
…
ustring.cpp
Fix String::begins_with when both strings are empty
2024-03-11 18:08:11 +01:00
ustring.h
Allow auto-generated node names in PopupMenu::add_submenu_item
2023-11-09 17:12:41 +01:00
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