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ba3f0fa971cd3829309fafac44a923c5637796e2
godot/scene
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ConorLPBoyle ba3f0fa971 Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
(cherry picked from commit fa4d9c9446)
2020-07-28 11:28:34 +02:00
..
2d
Provide warning when using polygon shapes in CollisionShape2D node
2020-07-06 14:16:28 +02:00
3d
Merge pull request #39817 from yrk06/ExposeInertiaTensor
2020-07-21 16:50:56 +02:00
animation
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
2020-07-28 11:28:34 +02:00
audio
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
debugger
Format remote printerr properly in script debugger output
2020-07-02 17:43:37 +02:00
gui
Evenly distribute stretched Nodes in BoxContainer
2020-07-28 00:39:21 +02:00
main
Fix ultra long node names
2020-07-28 00:43:37 +02:00
resources
Keep transition value when replacing key
2020-07-24 10:31:57 +02:00
register_scene_types.cpp
Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
2020-03-05 13:09:49 -08:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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