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ac6252c9c8196166c36c463a037c786135fe8c15
godot/drivers/gles3
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Lukas Tenbrink 2b36c79f7b Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
..
effects
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
OpenGL: Fix shader compilation failure with shadow_to_opacity and unshaded
2025-06-06 16:29:22 -05:00
storage
Fix global shader texture uniform
2025-06-13 13:24:38 +08:00
rasterizer_canvas_gles3.cpp
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
Merge pull request #80710 from apples/7174-apples-stencil
2025-06-12 01:15:35 +02:00
rasterizer_gles3.h
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
rasterizer_scene_gles3.cpp
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
rasterizer_scene_gles3.h
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
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