Files
godot/drivers
lawnjelly a9ae0fac86 Fixes incorrectly joining batch items from earlier z_index layers
Batching across z_index layers was not preserving the batch_break flag, which determines whether to not join the previous item. This is fixed by storing the flag in RenderItemState and preserving it across canvas_render_items calls.
2020-04-19 19:32:14 +01:00
..
2020-01-22 21:41:48 +01:00
2020-01-01 11:16:22 +01:00
2019-12-14 21:41:21 +09:00