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a14e9e99e5e8704147b9ad1fb51f15f34913ca89
godot/drivers/d3d12
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Dario 8c3e46b13b Move transitions of textures initialized by transfer workers to the main graphics queue.
Also adds a new possible texture layout and API trait to support a particular behavior in D3D12 where only the COMMON layout is supported in copy queues. Fixes #98158.
2024-10-18 09:15:25 -03:00
..
d3d12_godot_nir_bridge.h
Add Direct3D 12 RenderingDevice implementation
2023-12-12 19:10:04 +01:00
d3d12ma.cpp
[LLVM/MinGW] Fix/suppress DX12 related warnings.
2024-06-19 23:40:06 +03:00
dxil_hash.cpp
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
dxil_hash.h
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
rendering_context_driver_d3d12.cpp
D3D12: Avoid crash on exit
2024-08-02 18:18:10 +02:00
rendering_context_driver_d3d12.h
[LLVM/MinGW] Fix/suppress DX12 related warnings.
2024-06-19 23:40:06 +03:00
rendering_device_driver_d3d12.cpp
Move transitions of textures initialized by transfer workers to the main graphics queue.
2024-10-18 09:15:25 -03:00
rendering_device_driver_d3d12.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
SCsub
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
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