This website requires JavaScript.
Explore
Help
Sign In
seedlingattempt
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
9b000318864e1dd0e808b9b733733a9311897eda
godot
/
modules
/
lightmapper_rd
History
Rudolph Bester
9b00031886
Fix SH lightmap coefficients for direct lights
2025-06-05 20:38:13 +02:00
..
config.py
Disable
lightmapper_rd
module in non-editor builds (and in Android editor)
2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
lightmapper_rd.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
lm_blendseams.glsl
…
lm_common_inc.glsl
Add a supersampling option to LightmapGI
2025-01-07 18:44:59 +01:00
lm_compute.glsl
Fix SH lightmap coefficients for direct lights
2025-06-05 20:38:13 +02:00
lm_raster.glsl
…
register_types.cpp
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
register_types.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00