Files
godot/servers/rendering/renderer_rd
reduz 9293bc3935 Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.

These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
2021-07-19 21:51:29 -03:00
..
2021-07-05 17:17:45 -03:00
2021-07-05 17:17:45 -03:00
2021-07-03 18:09:19 -03:00
2021-07-03 21:24:37 -03:00
2021-05-03 21:54:11 +10:00
2021-05-31 10:13:09 +02:00