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8c2e10c3931badcdbd2ad1263deec9ebfe81c434
godot/scene
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hbina085 8c2e10c393 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
(cherry picked from commit 9f0c6a6009)
2019-09-24 09:00:45 +02:00
..
2d
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-09-24 09:00:45 +02:00
3d
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-09-24 09:00:45 +02:00
animation
Continuation of #27562
2019-09-24 09:00:44 +02:00
audio
Properly deal with clicking on audio stream change or stop (AudioStreamPlayer only)
2019-07-03 13:19:40 +02:00
gui
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-09-24 09:00:45 +02:00
main
Small fixes, mostly dupicated code
2019-09-24 09:00:45 +02:00
resources
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-09-24 09:00:45 +02:00
register_scene_types.cpp
Added height map shape that implement heightmap collision shape
2019-04-20 23:33:50 +02:00
register_scene_types.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
scene_string_names.cpp
-Fixes to undo redo to avoid crash, closes #24251
2019-02-14 10:22:34 -03:00
scene_string_names.h
-Fixes to undo redo to avoid crash, closes #24251
2019-02-14 10:22:34 -03:00
SCsub
Move Penner easing equations to thirdparty/misc
2018-09-28 16:01:26 +02:00
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