Files
godot/core/os
HP van Braam 873eb21ce8 Optimize Thread::get_caller_id()
By making sure that Thread always has a valid caller_id we can remove the
check making the function a straightforward getter instead.

In some quick tests we see a repeatable performance improvement of
somewhere around 0.32 mspf in TPS demo.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2025-01-03 17:33:10 +01:00
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2024-12-19 00:43:47 +08:00
2025-01-03 17:33:10 +01:00
2025-01-03 17:33:10 +01:00