Logo
Explore Help
Sign In
seedlingattempt/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
7fecebd8a8dc12e59c8fd430b9e3dc0069fd48d1
godot/drivers/gles2
History
Saracen 7fecebd8a8 Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
Conflicts:
	servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
..
shaders
Ability to use opacity on distance field textures, fixes #2148
2016-01-02 15:57:19 -03:00
rasterizer_gles2.cpp
Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
2016-03-07 23:14:14 +00:00
rasterizer_gles2.h
Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
2016-03-07 23:14:14 +00:00
rasterizer_instance_gles2.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
rasterizer_instance_gles2.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
SCsub
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
shader_compiler_gles2.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
shader_gles2.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
shader_gles2.h
Allows vec4 shader uniforms to be set by quaternion variant type.
2016-01-13 22:09:07 +00:00
Powered by Gitea Version: 1.24.1 Page: 199ms Template: 11ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API