Logo
Explore Help
Sign In
seedlingattempt/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
7fddf5eb7c6b6e58f891aaaa5b396f2b0cf616f8
godot/platform
History
fhuya 50ab6decfe Replace the android.defaultConfig.applicationId in build.gradle with the package/unique_name.
2019-12-30 10:33:48 -05:00
..
android
Replace the android.defaultConfig.applicationId in build.gradle with the package/unique_name.
2019-12-30 10:33:48 -05:00
haiku
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
iphone
Change bundle name rules on iOS to match Apple's requirements
2019-12-14 00:03:30 +01:00
javascript
Emscripten: Re-add BINARYEN_TRAP_MODE='clamp' for fastcomp
2019-12-03 13:33:35 +01:00
osx
i18n: Sync translations with Weblate + update template
2019-12-22 13:27:02 +01:00
server
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
uwp
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
windows
SCons: Add 'split_libmodules' option to workaround linker issue
2019-12-11 15:40:28 +01:00
x11
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
register_platform_apis.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
SCsub
Always use lists for LIBS in SCons
2019-08-12 22:31:55 +02:00
Powered by Gitea Version: 1.24.1 Page: 314ms Template: 17ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API