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7c61252dd76aaaefaff1cfd3ef6ac0ca049da529
godot
/
servers
/
rendering
/
dummy
History
clayjohn
7c61252dd7
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
...
This dramatically reduces the CPU time spent on rendering shadows for PointLight2Ds
2024-12-17 07:41:09 -08:00
..
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
storage
Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
2024-11-14 15:52:08 -06:00
rasterizer_canvas_dummy.h
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
2024-12-17 07:41:09 -08:00
rasterizer_dummy.h
Keep processing Graphics if there are pending operations
2024-12-11 14:13:29 -03:00
rasterizer_scene_dummy.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00