This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
7a13cf9aeb8c5c17d419d670957fef856c114a11
godot
/
core
/
string
History
Clay John
7a13cf9aeb
Merge pull request
#75510
from SilicDev/string_erase
...
Reimplement `String.erase()` as immutable method
2023-05-05 10:03:49 -07:00
..
char_range.inc
…
char_utils.h
…
locales.h
…
node_path.cpp
…
node_path.h
…
optimized_translation.cpp
…
optimized_translation.h
…
print_string.cpp
…
print_string.h
…
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
Optimize Object::get_class_name
2023-04-08 19:25:50 +02:00
string_name.h
Optimize Object::get_class_name
2023-04-08 19:25:50 +02:00
translation_po.cpp
Don't warn when using TTRN() in a language without plurals
2023-02-11 13:21:57 +08:00
translation_po.h
…
translation.cpp
Merge pull request
#72288
from MewPurPur/use-string-repeat
2023-05-05 09:56:48 -07:00
translation.h
Prepare for moving editor and classref translations to godot-editor-l10n repo
2023-02-07 14:20:40 +01:00
ucaps.h
…
ustring.cpp
Merge pull request
#75510
from SilicDev/string_erase
2023-05-05 10:03:49 -07:00
ustring.h
Merge pull request
#75510
from SilicDev/string_erase
2023-05-05 10:03:49 -07:00