Files
godot/servers/visual
Juan Linietsky 652c98a7be Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
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2014-02-09 22:10:30 -03:00
2017-08-27 22:13:45 +02:00
2017-12-14 09:01:27 -03:00
2017-12-14 09:01:27 -03:00
2017-12-14 09:01:27 -03:00