Files
godot/drivers
lawnjelly 57c70d8e9c GLES2 Batching - Prevent VERTEX baking within items in custom shaders
In addition to prevent item joins when VERTEX reads are present in a custom shader, it is also necessary to prevent baking extra matrices (extra transforms) WITHIN items, because these can also report incorrect results.
2020-05-11 17:18:57 +01:00
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2020-01-22 21:41:48 +01:00
2020-01-01 11:16:22 +01:00
2019-12-14 21:41:21 +09:00