Files
godot/drivers
Omar El Sheikh 50ed674ec2 Fix Blend Shapes when Octahedral Compression is Used
Blend shapes did not take into account octahedral compressed vertex
attribute layouts and this resulted in incorrect lighting on the
resulting blended mesh

Now make the blend_shapes shader octahedral compression aware!
2021-12-22 10:00:12 -05:00
..
2021-06-16 11:56:25 +01:00
2021-12-18 17:50:58 -03:00
2021-09-23 10:36:31 +02:00
2021-09-23 10:36:31 +02:00
2021-09-23 10:36:31 +02:00
2020-10-16 10:34:47 +01:00