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godot/thirdparty/jolt_physics
Jorrit Rouwe 11e6e4afef Fixed bug in ManifoldBetweenTwoFaces
Fixed bug in ManifoldBetweenTwoFaces which would not find the correct manifold in case face 1 had 3 or more vertices and face 2 only 2. E.g. for a box resting the long edge of a cylinder this would mean that only a single contact point was found instead of 2 (the other way around would work fine).

Fixes godotengine/godot#110479

(cherry picked from commit 1daf9893ec)
2025-09-16 09:57:00 -05:00
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2025-09-16 09:57:00 -05:00