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4a91f94c1339711beaf5c2eff758b17352fed27c
godot/thirdparty/enet
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Fabio Alessandrelli c5a4d638c6 Use NetSocket directly for ENet.
Avoid PacketPeerUDP buffering.
2018-11-02 20:17:54 +01:00
..
enet
Update copyright statements to 2018
2018-01-01 14:40:47 +01:00
callbacks.c
enet: Split enet thirdparty files and allow unbundling
2016-10-15 11:50:39 +02:00
compress.c
enet: Split enet thirdparty files and allow unbundling
2016-10-15 11:50:39 +02:00
godot.cpp
Use NetSocket directly for ENet.
2018-11-02 20:17:54 +01:00
host.c
Convert ENetAddress host to 16 bytes to accomote IPv6
2017-03-08 21:16:26 +01:00
LICENSE
enet: Split enet thirdparty files and allow unbundling
2016-10-15 11:50:39 +02:00
list.c
enet: Split enet thirdparty files and allow unbundling
2016-10-15 11:50:39 +02:00
packet.c
enet: Split enet thirdparty files and allow unbundling
2016-10-15 11:50:39 +02:00
peer.c
enet: Split enet thirdparty files and allow unbundling
2016-10-15 11:50:39 +02:00
protocol.c
Convert ENetAddress host to 16 bytes to accomote IPv6
2017-03-08 21:16:26 +01:00
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