Files
godot/editor/icons
Rémi Verschelde e2b66cacf7 Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
..
2020-02-25 12:30:33 +02:00
2020-02-28 12:01:39 +01:00

The icons here are optimized SVGs, because the editor renders the svgs at runtime, they need to be small in size, so they can be efficiently parsed.

The original icons can be found at: https://github.com/godotengine/godot-design/tree/master/engine/icons

There you can find the optimizer script.

If you add a new icon, please make a pull request to this repo: https://github.com/godotengine/godot-design/

and store the optimized SVG version here.