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466590d0ec6fa4abbce37dfd647d8efb4ef44ce1
godot/servers/rendering/dummy/storage
History
A Thousand Ships 466590d0ec Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
..
light_storage.cpp
Fix LightmapGI causes crash when using --headless
2024-08-07 11:38:05 +02:00
light_storage.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
material_storage.cpp
Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
material_storage.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
mesh_storage.cpp
Track mesh dependencies in Dummy RenderingServer to properly resolve freeing MeshInstances
2025-01-31 12:57:10 -08:00
mesh_storage.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
particles_storage.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
texture_storage.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
texture_storage.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
utilities.cpp
Track mesh dependencies in Dummy RenderingServer to properly resolve freeing MeshInstances
2025-01-31 12:57:10 -08:00
utilities.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
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