Files
godot/editor
风青山 3ef69f0a79 Fix editor crash when inspecting 2 objects handled by the same plugin
Already activated plugins do not need to be added again to `editor_plugins_over`.

`fold_resource()` changes `active_plugins` and is unsafe to call while iterating
over `active_plugins`.

(cherry picked from commit 411f476319)
2025-03-25 23:15:04 +01:00
..
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