Logo
Explore Help
Sign In
seedlingattempt/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
39efccf3b8298e30aa67a726ffd8752b3dff4c66
godot/core/input
History
Aaron Franke fa3a32a2d6 Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
..
default_controller_mappings.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-07-20 13:08:50 +02:00
godotcontrollerdb.txt
[HTML5] Add 2 controllers to the godot database.
2021-07-17 23:51:48 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_enums.h
Move many input enums to their own file
2021-06-20 11:53:01 -04:00
input_event.cpp
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
input_event.h
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
input_map.cpp
Fix action_get_events returning booleans instead of InputKey entries
2021-08-07 21:17:55 +02:00
input_map.h
Print suggestions when requesting a nonexistent InputMap action
2021-04-18 02:38:42 +02:00
input.cpp
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
input.h
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
SCsub
Remove unused Python imports.
2020-09-10 11:38:52 +01:00
Powered by Gitea Version: 1.24.1 Page: 486ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API