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36a32f4a5ad50fc4442ab9fb0d1725deadea41c8
godot/scene
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A Thousand Ships c6ae98ab60 [TileMap] Fix forcing cleanup on exiting tree/canvas
2024-03-28 13:26:55 +01:00
..
2d
[TileMap] Fix forcing cleanup on exiting tree/canvas
2024-03-28 13:26:55 +01:00
3d
Improve warning when XR shaders are not enabled
2024-03-12 21:15:06 +01:00
animation
Fix pass int to tween's from with float property will be forced to interpolate as int
2024-03-11 23:22:06 +01:00
audio
[Audio] Fix pausing stream on entering tree
2023-10-22 22:35:32 +02:00
debugger
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
gui
Fix TabBar size when theme changes
2024-03-11 23:28:02 +01:00
main
Fix duplicating sub-scene may get two copies of internal node
2024-03-11 22:34:53 +01:00
resources
Replace GDVIRTUAL_CALL with GDVIRTUAL_REQUIRED_CALL where applicable
2024-03-11 23:07:04 +01:00
theme
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
2023-10-04 15:35:57 +02:00
property_utils.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
property_utils.h
…
register_scene_types.cpp
Fix running tests in template builds
2024-02-27 16:03:18 +01:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
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