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338c12fc9abd9a597105eb6e19bda8e9f44de751
godot/drivers/d3d12
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clayjohn 338c12fc9a Implement LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE to limit_get in all Rendering backends.
Also add a more helpful warning that is only displayed in dev builds to
match the D3D12 backend
2025-03-03 21:43:12 -08:00
..
d3d12_godot_nir_bridge.h
…
d3d12ma.cpp
SCons: Fix MSVC bypassing disabled warnings
2024-12-09 11:49:42 -06:00
dxil_hash.cpp
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
dxil_hash.h
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
rendering_context_driver_d3d12.cpp
Fix ubsan reported errors in rendering
2024-12-13 21:27:37 +01:00
rendering_context_driver_d3d12.h
Use direct composition for d3d12 backend
2024-11-26 10:28:40 +01:00
rendering_device_driver_d3d12.cpp
Implement LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE to limit_get in all Rendering backends.
2025-03-03 21:43:12 -08:00
rendering_device_driver_d3d12.h
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
2025-01-13 22:43:29 -08:00
SCsub
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
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