Files
godot/scene
Ricardo Buring 32262931ca Fix move_and_slide wall slide acceleration (3D)
When travel is high enough, keep the global position resulting from the
move_and_collide call, and set the motion to the remainder from the
move_and_collide call. This ensures travel is taken into account once,
rather than twice.

(cherry picked from commit 80c600d86b)
2024-04-25 13:18:10 +02:00
..
2024-04-08 15:48:29 +02:00