Logo
Explore Help
Sign In
seedlingattempt/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
30d36581100f0bf71c6d2502be9a03443bdf8708
godot/scene
History
Juan Linietsky 30d3658110 -fixed issue with shader not being reset on layers, closes #1199
-ability for shader to use parent shader and params, closes #1198
2015-01-12 20:44:02 -03:00
..
2d
-fixed issue with shader not being reset on layers, closes #1199
2015-01-12 20:44:02 -03:00
3d
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 16:53:39 -03:00
animation
-fixed NODE_OUT error in animtreeplayer #1078
2015-01-02 12:52:51 -03:00
audio
-refresh play options in property when setting samplelibrary (#1016)
2015-01-02 14:32:05 -03:00
gui
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
2015-01-12 10:19:09 -03:00
io
Bug Fixes
2014-11-02 11:31:01 -03:00
main
Add Stop pause mode implementation
2014-12-28 00:29:12 +08:00
resources
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
2015-01-11 11:43:31 -03:00
register_scene_types.cpp
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
2015-01-11 11:43:31 -03:00
register_scene_types.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scene_string_names.cpp
Fixes to GraphEdit:
2015-01-08 00:41:34 -03:00
scene_string_names.h
Fixes to GraphEdit:
2015-01-08 00:41:34 -03:00
SCsub
Build System Changes
2014-10-07 01:31:49 -03:00
Powered by Gitea Version: 1.24.1 Page: 206ms Template: 21ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API