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2c46a1f327201004d631f3e25be64c56b12238fb
godot/modules/lightmapper_rd
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Rémi Verschelde 2c46a1f327 Merge pull request #53743 from williamd67/GPULightmapper-process-rays-to-sky
2021-10-13 11:40:27 +02:00
..
config.py
New lightmapper
2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp
GPULightmapper's triangles and their bounding box will be in-sync
2021-09-11 14:02:37 +02:00
lightmapper_rd.h
GPULightmapper's triangles and their bounding box will be in-sync
2021-09-11 14:02:37 +02:00
lm_blendseams.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
lm_common_inc.glsl
GPULightmapper: skip smoothen positions for flat triangles
2021-10-12 18:23:16 +02:00
lm_compute.glsl
GPULightmapper: process rays to sky in all bounces as active
2021-10-12 23:25:45 +02:00
lm_raster.glsl
GPULightmapper: skip smoothen positions for flat triangles
2021-10-12 18:23:16 +02:00
register_types.cpp
Implement the ability to disable classes
2021-07-13 09:25:14 -03:00
register_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
SCsub
GPULightmapper's triangles and their bounding box will be in-sync
2021-09-11 14:02:37 +02:00
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