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2363d0f9ba5eae0c79fc9f8f53068f8489e67e85
godot/scene
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kobewi 2f13adbdb6 Remove error condition from get_global_transform()
(cherry picked from commit 2ff676a696)
2022-12-01 11:47:52 +08:00
..
2d
Remove error condition from get_global_transform()
2022-12-01 11:47:52 +08:00
3d
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone
2022-11-30 15:34:26 +01:00
animation
Fix crash when playing Tween right after finishing
2022-09-20 10:26:17 +02:00
audio
Fix crash when passing null to AudioStreamPlayer::set_stream()
2022-04-03 12:52:17 +02:00
debugger
Fix incorrect encoding used in _error_handler functions
2022-05-22 18:56:41 +08:00
gui
Fix ColorPicker always emitting color_changed on html submit
2022-11-30 15:36:25 +01:00
main
Update root order on layer change
2022-12-01 10:23:04 +08:00
resources
Changed normal of CylinderMesh to account for slanted side.
2022-11-30 15:34:26 +01:00
property_utils.cpp
Fix exporting big templates
2022-11-30 15:34:26 +01:00
property_utils.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
register_scene_types.cpp
Add TorusMesh
2022-08-07 12:42:24 +02:00
register_scene_types.h
Code quality: Fix header guards consistency
2022-07-25 14:53:37 +02:00
scene_string_names.cpp
Node: Rename child_exited_tree to child_exiting_tree
2022-06-20 15:00:09 +02:00
scene_string_names.h
Node: Rename child_exited_tree to child_exiting_tree
2022-06-20 15:00:09 +02:00
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