This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
235d11245c60e9722fa4c129eb8e6b5d8839e250
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
environment
History
clayjohn
8ee3897048
Clean up Volumetric Fog blending behavior
...
Use proper blending everywhere to be consistent and avoid multiplying by opacity twice.
2025-11-07 11:11:44 -08:00
..
gi.glsl
…
SCsub
…
sdfgi_debug_probes.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
…
sdfgi_integrate.glsl
Support custom sky rotation in SDFGI
2024-12-20 11:26:28 +11:00
sdfgi_preprocess.glsl
…
sky.glsl
Clean up Volumetric Fog blending behavior
2025-11-07 11:11:44 -08:00
volumetric_fog_process.glsl
Clean up Volumetric Fog blending behavior
2025-11-07 11:11:44 -08:00
volumetric_fog.glsl
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
voxel_gi_debug.glsl
Style: Enable clang-format's
InsertBraces
config
2025-01-09 16:46:51 +01:00
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Fix light range in voxel GI
2025-05-21 06:49:35 -04:00