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21a510b5ea0e1c13a3e6dd0dd90b6840b811cb05
godot/scene
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Gilles Roudière 77383e63a6 Keep scene tiles even if the TileMap is invisible
(cherry picked from commit 25e927e56b)
2023-12-07 10:27:06 +01:00
..
2d
Keep scene tiles even if the TileMap is invisible
2023-12-07 10:27:06 +01:00
3d
Fix missing NavigationLink property updates in constructor
2023-12-07 10:27:02 +01:00
animation
Fix Tween loop initial value
2023-12-07 10:27:05 +01:00
audio
[Audio] Fix pausing stream on entering tree
2023-10-22 22:35:32 +02:00
debugger
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
gui
[RTL] Fix CharFX character offset calculation.
2023-12-07 10:27:05 +01:00
main
Limit window size updates on title change.
2023-12-07 10:27:05 +01:00
resources
Fix memory corruption and assert failures in convex decomposition
2023-12-07 10:27:05 +01:00
theme
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
2023-10-04 15:35:57 +02:00
property_utils.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
property_utils.h
…
register_scene_types.cpp
Fix FogMaterial memory leak
2023-11-10 12:13:52 +02:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
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