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1f886d1f31fb094b402efaf2d576d7b0b7f32ec7
godot/scene
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Rémi Verschelde 1f886d1f31 Merge pull request #39867 from clayjohn/Sprite3D-mesh
Use mesh instead of immediate for drawing Sprite3D
2020-07-06 16:36:27 +02:00
..
2d
Provide warning when using polygon shapes in CollisionShape2D node
2020-07-06 14:16:28 +02:00
3d
Merge pull request #39867 from clayjohn/Sprite3D-mesh
2020-07-06 16:36:27 +02:00
animation
Merge pull request #39803 from TwistedTwigleg/3.2.skeleton_ik_scale_fix
2020-07-06 16:16:57 +02:00
audio
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
debugger
Format remote printerr properly in script debugger output
2020-07-02 17:43:37 +02:00
gui
Fixed separation of ports on GraphNode
2020-07-03 15:34:30 +02:00
main
Fix signal duplication bug when duplicating node with instanced children
2020-06-11 09:37:47 +08:00
resources
Merge pull request #39867 from clayjohn/Sprite3D-mesh
2020-07-06 16:36:27 +02:00
register_scene_types.cpp
Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
2020-03-05 13:09:49 -08:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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