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16b9ee6f505ce834f34a3484fab7e83c467a9f28
godot/drivers/gles3
History
BlueCube3310 16b9ee6f50 Image: Implement 16-bit unorm and uint formats
2025-06-28 00:30:52 +02:00
..
effects
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
storage
Image: Implement 16-bit unorm and uint formats
2025-06-28 00:30:52 +02:00
rasterizer_canvas_gles3.cpp
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
rasterizer_gles3.h
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
rasterizer_scene_gles3.cpp
Always send lights to sky shader if using sun scatter
2025-06-24 14:24:49 -07:00
rasterizer_scene_gles3.h
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
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