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15603b20dbbff03b8f0c5f011e0a62c6cf820136
godot/drivers/d3d12
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Pedro J. Estébanez c831bdbbe2 D3D12: Be explicit about all-resources texture barriers
(cherry picked from commit 3260437afc)
2024-09-16 16:45:55 +02:00
..
d3d12_godot_nir_bridge.h
Add Direct3D 12 RenderingDevice implementation
2023-12-12 19:10:04 +01:00
d3d12ma.cpp
[LLVM/MinGW] Fix/suppress DX12 related warnings.
2024-06-19 23:40:06 +03:00
dxil_hash.cpp
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
dxil_hash.h
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
rendering_context_driver_d3d12.cpp
D3D12: Avoid crash on exit
2024-08-02 18:18:10 +02:00
rendering_context_driver_d3d12.h
[LLVM/MinGW] Fix/suppress DX12 related warnings.
2024-06-19 23:40:06 +03:00
rendering_device_driver_d3d12.cpp
D3D12: Be explicit about all-resources texture barriers
2024-09-16 16:45:55 +02:00
rendering_device_driver_d3d12.h
Merge pull request #94267 from RandomShaper/d3d12_db
2024-07-17 11:43:39 +02:00
SCsub
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-26 20:43:18 +02:00
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