Files
godot/core/os
Andreas Haas 0d8f5660f6 Input: Refactor JOY_* constants.
**Breaking change**

Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware.
Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
2017-03-24 18:04:36 +01:00
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2017-03-24 18:04:36 +01:00
2017-03-19 09:20:44 +01:00
2017-03-19 09:20:44 +01:00
2017-03-05 16:44:50 +01:00