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07b8d9136a6ccea1587d27ca30db1ec10aca0ed1
godot/platform
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hurikhan 8a30feebbe Merge remote-tracking branch 'upstream/master' into x11-window-management
Conflicts:
	platform/x11/detect.py
2015-01-14 13:31:16 +08:00
..
android
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 11:23:05 -03:00
bb10
Merge pull request #643 from adolson/custom-export-binary-path-fix
2014-09-17 09:53:43 -03:00
flash
Build System Changes
2014-10-07 01:31:49 -03:00
iphone
2D Rewrite Step [1]
2015-01-10 17:35:26 -03:00
isim
2D Rewrite Step [1]
2015-01-10 17:35:26 -03:00
javascript
Build System Changes
2014-10-07 01:31:49 -03:00
nacl
2D Rewrite Step [1]
2015-01-10 17:35:26 -03:00
osx
Create the test string to detect kb layouts directly from the unicode chars
2015-01-08 10:31:10 -04:30
server
Build System Changes
2014-10-07 01:31:49 -03:00
windows
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
2015-01-11 11:43:31 -03:00
winrt
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
x11
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-01-14 13:31:16 +08:00
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