Files
godot/drivers
Marcus Brummer 055004c589 Prevent GLES2 bool uniforms from having a precision type set.
When setting the default precision type for uniforms (before compiling
the shader) prevent boolean uniforms from having one set. Booleans can't
have a precision type and on some Android devices this caused a
compilation failure.

Fixes #30317

(cherry picked from commit 10f1e0f63a)
2019-07-17 09:50:16 +02:00
..
2019-01-01 12:58:10 +01:00
2019-07-17 09:49:34 +02:00
2019-02-20 13:47:01 +01:00