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03bd93e3b3e4602a7cdc475f106ba3a85a9cd8ce
godot/platform
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Rémi Verschelde e4a96164b6 SCons: add methods.using_clang to check used compiler
Also rename `use_gcc` to `using_gcc` to make it clear that it returns
a config but does not alter it.
2019-04-05 12:51:15 +02:00
..
android
Enable warnings=extra on clang and GCC testers.
2019-04-02 17:14:47 +02:00
haiku
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
2019-02-26 11:58:47 -03:00
iphone
Add EAGLContext for the fallback case
2019-03-16 01:39:36 -07:00
javascript
HTML5: Fix ETC export for GLES2 fallback on mobile
2019-03-11 16:49:33 +01:00
osx
[macOS] Fix hiDPI scaling support in OS.get_real_window_size and OS.set_window.size functions.
2019-03-12 11:41:41 +02:00
server
SCons: add methods.using_clang to check used compiler
2019-04-05 12:51:15 +02:00
uwp
Enable warnings=extra on clang and GCC testers.
2019-04-02 17:14:47 +02:00
windows
Fixed & improved Visual Studio custom debugger visualization
2019-03-12 08:59:30 +01:00
x11
SCons: add methods.using_clang to check used compiler
2019-04-05 12:51:15 +02:00
register_platform_apis.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
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